IN 2016-17 WE EXPANDED THE LIBRARY CURRICULUM TO INCLUDE OUR NEW MAKERSPACE.
What is a Library MakerSpace?
A Library MakerSpace is a collaborative workspace where students can make, learn, explore, build critical thinking skills, and boost self-confidence through the use of High Tech and Low Tech tools. In our Library, we use STEAM curriculum...Science, Technology, Engineering, Art & Math. Click play on the video below to view our MakerSpace in action this school year...
A Library MakerSpace is a collaborative workspace where students can make, learn, explore, build critical thinking skills, and boost self-confidence through the use of High Tech and Low Tech tools. In our Library, we use STEAM curriculum...Science, Technology, Engineering, Art & Math. Click play on the video below to view our MakerSpace in action this school year...
2017-18 student work
SEPTEMBER 2017
9/15/17: Outstanding week in the Library STEAM Center! Library orientations, QR Code scavenger hunt, interactive stories, and beginning engineers!
9/29/17: MakerSpace Week
Science, Technology, Engineering, Art & Math Centers with challenges at each station enriching their creativity, critical thinking & problem solving skills. |
OCTOBER 2017
10/6/17: DIGITAL CITIZENSHIP WEEK
Creating Super Digital Citizens to help keep kids safe online. |
10/27/17: HALLOWEEN/FALL STEAM ACTIVITIES
Based on picture books, students constructed fences to hold their pumpkins and ramps to roll and stop their pumpkins. |
NOVEMBER 2017
Nonfiction November:
Through our Nonfiction November lessons, students have explored the nonfiction collections with The Great Dewey Hunt activities, BrainPop Jr lessons on reading nonfiction books, and Wonderopolis learning and discovery with fun-filled destinations that provides a fascinating outlet for curious kids of all ages. 2nd-4th graders were introduced to Keyboarding lessons with our All The Right Type online keyboarding program.
Through our Nonfiction November lessons, students have explored the nonfiction collections with The Great Dewey Hunt activities, BrainPop Jr lessons on reading nonfiction books, and Wonderopolis learning and discovery with fun-filled destinations that provides a fascinating outlet for curious kids of all ages. 2nd-4th graders were introduced to Keyboarding lessons with our All The Right Type online keyboarding program.